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An input device is any device that provides input to a computer. There are dozens of possible input devices, but the two most common ones are akeyboard and mouse. Every key you press on the keyboard and every movement or click you make with the mouse sends a specific input signal to the computer. These commands allow you to open programs, type messages, drag objects, and perform many other functions on your computer.
Since the job of a computer is primarily to process input, computers are pretty useless without input devices. Just imagine how much fun you would have using your computer without a keyboard or mouse. Not very much. Therefore, input devices are a vital part of every computer system.
While most computers come with a keyboard and mouse, other input devices may also be used to send information to the computer. Some examples include joysticksMIDI keyboards, microphones, scanners, digital cameras, webcams, card readers, UPC scanners, and scientific measuring equipment. All these devices send information to the computer and therefore are categorized as input devices. Peripherals that output data from the computer are called output devices.

      
In computing, an input device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or other information appliance. Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks.
Many input devices can be classified according to:
  • modality of input (e.g. mechanical motion, audio, visual, etc.)
  • the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
  • the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)
Pointing devices, which are input devices used to specify a position in space, can further be classified according to:
  • Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.
  • Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)
Direct input is almost necessarily absolute, but indirect input may be either absolute or relative.[clarification needed] For example, digitizing graphics tablets that do not have an embedded screen involve indirect input and sense absolute positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input mode like that of a touchpad, where the stylus or puck can be lifted and repositioned.
Input and output devices make up the hardware interface between a computer and a scanner or 6DOF controller.